
1–99 Guide
OSRS Agility 1–99 Guide
Train Agility from 1 to 99 with rooftop courses, Graceful, Hallowed Sepulchre and lower-attention alternatives. Compare XP, rewards and unlocks.
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Choose a skill to find a route from 1 to 99, or open an activity guide for a closer look. Learn where to go, what to bring and which methods suit your budget and attention.
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1–99 Guide
Train Agility from 1 to 99 with rooftop courses, Graceful, Hallowed Sepulchre and lower-attention alternatives. Compare XP, rewards and unlocks.
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Money Making Guide
Smelt profitable bars at the Blast Furnace. Learn the coal-bag loop and compare ore costs, furnace fees, stamina supplies and GE tax.
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1–99 Guide
Train Attack, Strength and Defence from 1 to 99 while gaining Hitpoints XP. Choose weapons and compare crabs, Sulphur Naguas, Nightmare Zone and Slayer.
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1–99 Guide
Train Construction from 1 to 99 with furniture, Mahogany Homes and workbenches. Learn servant setups, plank costs and useful house upgrades.
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1–99 Guide
Train Cooking from 1 to 99 with fish, wines and 1-tick karambwan. Choose a cooking spot, reduce burns and compare fast levels with food to keep or sell.
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1–99 Guide
Train Crafting from 1 to 99 with gems, battlestaves, dragonhide and glassblowing. Compare costs and learn the sand-and-seaweed route for Ironman accounts.
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1–99 Guide
Train Farming from 1 to 99 with tree runs, Tithe Farm and Farming Guild contracts. Build a daily routine and add herb runs for supplies or profit.
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1–99 Guide
Train Firemaking from 1 to 99 with fast log burning, relaxed campfires or Wintertodt. Learn warmth, points and when the rewards are worth your time.
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1–99 Guide
Train Fishing from 1 to 99 with Tempoross, Barbarian Fishing and tick methods. Compare fast XP, relaxed catches and useful food for Ironman accounts.
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1–99 Guide
Train Fletching from 1 to 99 with bows, darts, broad arrows and Vale Totems. Choose between relaxed inventories, fast XP and useful ammunition.
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Money Making Guide
Choose profitable herbs, build a practical patch route and calculate profit per run after seeds, ultracompost and GE tax.
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1–99 Guide
Train Herblore from 1 to 99 with potions, quests and Mastering Mixology. Compare ingredient costs and learn which herbs and supplies to keep on an Ironman.
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1–99 Guide
Train Hunter from 1 to 99 with traps, rumours, chinchompas and birdhouse runs. Learn travel, equipment and block lists, with useful catches for Ironman accounts.
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1–99 Guide
Train Magic from 1 to 99 with alchemy, enchanting, burst spells and Lunar methods. Learn spellbook unlocks, multi-target setups and how to compare costs.
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Activity Guide
Learn paste choices, potion orders, workstation timing, resin rates and reward priorities.
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1–99 Guide
Train Mining from 1 to 99 with iron, granite, Motherlode Mine and Shooting Stars. Compare XP, attention and useful ores or bone shards for your account.
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Money Making Guide
Earn Aldarium and calculate GP per hour after herb costs, GE tax and preparation time.
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Money Making Guide
Pickpocket Prifddinas elves for enhanced crystal teleport seeds. Learn the equipment, routine, seed odds and difference between cash and crystal shards.
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Money Making Guide
Pickpocket vyres in Darkmeyer for blood shards. Find a safe spot, set up Rogue equipment and dodgy necklaces, and compare shard value and drop odds.
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1–99 Guide
Train Prayer from 1 to 99 with gilded and Chaos altars, Varlamore bone shards and ensouled heads. Compare cost, speed and ways to use Ironman supplies.
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1–99 Guide
Train Ranged from 1 to 99 with crabs, Slayer, cannoning and chinchompas. Choose weapons, manage ammunition and learn the monkey training setup.
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1–99 Guide
Train Runecraft from 1 to 99 with Guardians of the Rift, lava runes, Ourania and Arceuus bloods. Learn pouch setups, banking routes and rune costs.
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1–99 Guide
Train Sailing from 1 to 99 with quests, charting, Barracuda Trials, courier voyages and salvage. Learn the routes and boat upgrades each activity needs.
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1–99 Guide
Train Slayer from 1 to 99 with master choices, task blocks, cannon and burst setups. Spend points wisely and choose useful drops for your account.
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1–99 Guide
Train Smithing from 1 to 99 with Blast Furnace, Giants’ Foundry and anvils. Learn gold runs, choose alloys and decide which bars to keep on an Ironman.
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1–99 Guide
Train Thieving from 1 to 99 with blackjacking, Ardougne knights, Varlamore and Pyramid Plunder. Learn the setups and when profit methods are worth it.
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1–99 Guide
Train Woodcutting from 1 to 99 with tree locations, Forestry and felling axes. Compare active teak methods, relaxed redwoods and logs worth banking.
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