Mining

OSRS Mining Guide 1-99

Use quests for the slow opening when they fit your account. For speed without tick manipulation, mine iron and move to Volcanic Mine or Blast Mine. For the fastest route, use 3-tick granite from 45. For low attention, choose the output and interaction window you actually want instead of treating every slow method as AFK.

01 / Route choice

Pick the lane before you compare XP rates

Fast, no ticks

Quest when convenient, drop-mine iron to 60, use Mining Guild iron to 70, then move to a 3-5 player Volcanic Mine team. Blast Mine from 75 is the active solo fallback when team access is the real bottleneck.

Fastest, with ticks

Use 3-tick iron from 15 to 45, then 3-tick granite. At 99, a practised session with occasional mistakes is around 120,000-125,000 XP per hour. The reviewed efficient benchmark is 126,000. The higher theoretical tick-perfect number is not a normal route promise.

Low attention

Shooting Stars give the longest fixed idle window. Motherlode Mine banks ore, Rubium offers faster stackable output for eligible Sailing accounts, calcified rocks bank Prayer progress, and amethyst supplies ammunition from 92.

Iron supplies

Mine sandstone or gems for Crafting, calcified rocks for Prayer, Motherlode or Blast Mine for ores, and amethyst for ammunition. Stop each supply method when the bank target is met, not at a copied level.

Personal route: the Training Planner applies these choices to your current XP, target, Main or Iron mode, crystal-pickaxe choice and activity access.

02 / Stable switches

Fast routes by level

LevelsMethodRate and setup labelSwitch when
1-37Six early quests27,525 XP as one complete reward bundleThe bundle takes level 1 to 27,525 XP, which is 52 XP past level 37
37-60Iron rocksCurrent guide range reaches 45,000-55,000 XP/hr before 60 with an efficient compact drop-mining loopEnter the Mining Guild at 60 for its invisible boost and faster respawns
60-70Mining Guild ironAbout 70,000-80,000 XP/hr in the reviewed efficient drop-mining setupMove at 70 when a Volcanic Mine team is sustainable
70-99Volcanic Mine3-5 player table: 64,200 XP/hr at 70 with rune; up to 94,000 at 99 with crystalStay for fast non-tick XP; use Blast Mine when team-finding breaks the route
75-99Blast Mine alternative65,000-76,000 XP/hr at 75; 87,000-101,000 at 99 in reviewed normal and efficient rangesStay while active solo play and banked ores suit the account
45-993-tick granitePractised allowance 82,000 at 45 to 120,000 at 99; efficient benchmark 87,000 to 126,000Stay through the target unless the input level is not sustainable

The Volcanic Mine figures are team benchmarks. Team-finding, failed games and learning time are outside the rate table. A specialised solo method can perform well, but it is not interchangeable with the reviewed 3-5 player setup.

Quest XP for the opening

The six rewards total 27,525 Mining XP. Use them when their wider unlocks fit your account. Do not read the total as six adjustable XP lamps.

QuestMining XPBefore adding it
Doric's Quest1,300No Mining requirement
Plague City2,425No Mining requirement
The Dig Site15,300Quest skill requirements apply
The Giant Dwarf2,500Quest skill requirements apply
The Lost Tribe3,00017 Mining
Another Slice of H.A.M.3,000Quest chain requirements apply

03 / Attention

Low attention methods solve different jobs

Shooting Stars are the closest option to a fixed AFK timer: each layer lasts seven minutes while at least one player mines it. Motherlode Mine still needs vein changes, depositing and banking. Calcified rocks need watering. Rubium needs regular clicks. Amethyst has slow successes and benefits from expert mining gloves.

MethodAccessNormal setup rateInteractionOutput
Shooting Stars10 mechanically; route from 60About 24,000-31,500 XP/hrOne seven-minute layer at a timeStardust and gems
Motherlode Mine30; upper level at 57 plus 100 nuggets13,000 at 30 to 64,000 at 99 XP/hrShort vein cycles plus bankingOres and golden nuggets
Rubium48 Mining, 60 Sailing and Charred IslandAbout 39,000 at 48 to 64,000 at 99 XP/hrLow effort, not a seven-minute idleStackable rubium splinters
Calcified rocks41 and Perilous Moons started23,500 at 50 to 49,000 at 99 XP/hrWatering cycle around 70 secondsBlessed bone shards
Amethyst92About 20,000-25,000 XP/hrLong-lived rocks, better with expert glovesHigh-level Ranged ammunition

Stars unlock mechanically at level 10, one tier at a time. This guide switches at 60 because all star tiers are then available and the low-level alternatives finish faster. That is a route choice, not a false level-60 requirement.

Calcified rock tick manipulation can reach a separate 40,000-94,000 XP per hour range across levels 50-99. It belongs with active methods, not in the normal low-attention rate above.

04 / Account priorities

Main and Iron accounts should value outputs differently

Motherlode Mine unlock order depends on the visit. The upper level costs 100 nuggets and improves the mining loop from 57. The Prospector helmet costs 40 nuggets and is the piece needed for the Falador hard diary step. Buy the helmet first for a short diary visit; buy the upper level first for a long training block. Coal bag, gem bag and sack upgrades should follow the account job.

Recent Iron discussions do not support one universal answer. Players disagree on whether Motherlode Mine ore is still worth the time, whether Prayer shards beat other Prayer routes, and whether post-92 Mining should remain at stars or move to amethyst. The stable decision is the output you will use plus the interaction window you can sustain.

05 / Activities

Where Volcanic Mine, Blast Mine and Zalcano fit

Volcanic Mine

Fast non-tick XP with a team

Entry requires 50 Mining, Bone Voyage and numulite; 70 is the useful training threshold in the current guide. Games run for ten minutes and efficient rates assume a coordinated 3-5 player team. Current player reports show that finding a team can be harder than the table suggests, so test the real route before committing the whole 70-99 plan.

Blast Mine

Active solo XP with banked ore

Blast Mine is mechanically available at 43. The route table starts it at 75 because its reviewed training ranges are strongest there and it can produce ores ten levels above the normal Mining requirement. Bring dynamite, a chisel, tinderbox and sustained run energy.

Zalcano

Choose resources or increased XP

Zalcano requires 70 Mining and Song of the Elves. Project Rebalance separated resource rewards from an increased-XP mode. Team size, contribution, kills per hour and mode change the result enough that the current training page does not publish one representative post-Rebalance rate. Do not budget 70-99 from one anecdotal screenshot.

06 / Current updates

Rubium is route-ready; Sunstone still needs rate evidence

Wyrmscraig and Fallen From Grace

Jagex released Wyrmscraig on 29 July 2026. Fallen From Grace requires 62 Sailing and awards 5,000 Mining XP. Sunstone Mining requires 53 Mining. Active rocks build momentum, and the official release says momentum can guarantee success from 80 Mining; the monolith trades speed for lower interaction.

Sunstone is not in the current pinned pay-to-play Mining training revision. Early secondary write-ups also showed conflicting requirement and guaranteed-success levels. This guide uses the official 53 and 80 figures, publishes no throughput claim, and leaves Sunstone out of the default route until current rate evidence converges.

Rubium is already documented in the current training route: 48 Mining plus 60 Sailing and Charred Island access, with dragonfire protection. Its stackable splinters and roughly 39,000-64,000 XP per hour normal range make it a useful low-effort alternative when the Sailing requirements are already complete.

07 / Free-to-play

The free-to-play route stays simple

Doric's Quest gives 1,300 Mining XP and passes level 10. If you skip it, mine copper and tin to 15. Mine iron from 15 onward, moving to the Mining Guild at 60. Drop-mining is the XP route; bank adamantite or runite only when their output is the goal. Three-tick iron is the high-input option and must remain separate from normal iron rates.

The members route tables above include activities that free-to-play accounts cannot use. The Planner is a members product in this release, so use the pinned free-to-play source for the narrower route.

08 / Setup

Read every rate with its pickaxe and input model

Typical or planning rateSession budget

A repeatable allowance below the reviewed setup ceiling. Travel, competition, mistakes and breaks still lower it.

Efficient benchmarkSetup comparison

The stated pickaxe, location, team size and execution. It is not a promise for every account.

The planner uses the best available pickaxe through level 60, then lets you select dragon from 61 and charged crystal from 71 independently. Charged crystal requires Song of the Elves and crystal-shard upkeep. Full Prospector adds 2.5% Mining XP where the outfit works. Varrock armour, celestial ring and mining gloves affect specific methods differently, so do not apply one blanket percentage across the route.

Exact handoff: set the goal in the Mining Calculator for actions and current economics. Set account mode, priority and access in the Training Planner for a staged route.

09 / Provenance

Sources and review boundaries

Mechanics and rate tables use pinned Wiki revisions. Recommendations compare those facts with maintained practical guides and recent player disagreement. Secondary sources inform setup and attention; they do not override primary mechanics.

Review again after Mining rate changes, a Sunstone training table, major Sailing access changes, or another Zalcano balance pass.

Move from the guide to your account

Use the Mining Training Planner to turn these stable choices into a route from your current XP. Use the Mining Calculator when you need exact quantities and current economics.