Mining
OSRS Mining 1–99 Guide
Mine iron for a simple start, learn 3-tick granite for speed, or build a route around ore, bone shards and longer breaks between clicks. Here is where to go, what to bring and when each method is worth the switch.
Fast levels, banked ore or time between clicks?
Mining methods feel very different. Three close iron rocks make a quick early training loop, while Motherlode Mine, Shooting Stars and later rocks offer longer stretches at one spot. Choose whether you want the XP, the ore or supplies for another skill before filling the bank.
Starting at level 1? See the quest route ↓Quest from 1 to 18 Mining
Optional quest route · order, requirements and next training method
Doric’s Quest and Plague City get you straight to iron rocks. Neither has a Mining requirement. Doric’s works in free-to-play; Plague City needs membership.
Level 1 → 10 +1,300 Mining XP
Doric’s Quest
Before you start: Six clay, four copper ore and two iron ore.
Bring the materials to Doric’s house north of Falador. You can buy the ore on a main; an Iron can obtain iron ore from dwarf drops without first reaching 15 Mining.
Level 10 → 18 +2,425 Mining XP
Plague City
Before you start: No skill or quest requirements.
Speak to Edmond in northwest Ardougne. Help him enter West Ardougne and rescue Elena; take a spade and the supplies requested along the way.
Continue from level 18
At 18, drop-mine iron using three nearby rocks. Upgrade your pickaxe as your Mining level allows. Free-to-play players can stop after Doric’s at 10 and mine copper or tin to 15 before moving to iron.
Go to the training instructions →Levels count the XP listed above from a fresh start. Making your own supplies, quest fights or optional lamps can put you further ahead.
More quest XP as you progress
The Dig Site is the biggest extra Mining reward here. Do these while working on their quest lines; you do not need them before training iron. Another Slice of H.A.M. requires 15 Attack and 25 Prayer, so leave it out of a build keeping either skill at 1.
| Quest | Mining XP | Before adding it |
|---|---|---|
| The Dig Site | 15,300 | 10 Agility, 10 Herblore and 25 Thieving |
| The Giant Dwarf | 2,500 | 12 Crafting, 16 Firemaking, 33 Magic and 14 Thieving |
| The Lost Tribe | 3,000 | 17 Mining, 13 Agility, 13 Thieving; Goblin Diplomacy and Rune Mysteries |
| Another Slice of H.A.M. | 3,000 | 15 Attack, 25 Prayer; Death to the Dorgeshuun, The Dig Site and The Giant Dwarf |
When to switch
Fast routes by level
Three-tick granite is the main fast solo method once you have 45 Mining and can maintain the cycle. The walkthrough below recommends iron to 60 for a simpler opening; switch to granite earlier if you already know the cycle. Bring the tick-manipulation supplies and desert protection before practising granite; merely changing rocks will not produce its faster rate.
Volcanic Mine becomes a strong alternative with the levels, unlocks and an organised team. Its team rate and a solo granite rate use different setups. Choose the method you can actually sustain for the whole session.
The Volcanic Mine figures are team benchmarks. Team-finding, failed games and learning time are outside the rate table. A specialised solo method can perform well, but it is not interchangeable with the 3–5-player team.
Levels 1–15: Copper and tin rocks
1 MiningMine copper and tin with any pickaxe you can use. Each ore gives the same Mining XP, so work between nearby rocks as they respawn. Keep both ores if you want to smelt bronze bars afterwards.
- Getting there
- Use Lumbridge Swamp’s south-east mine or the south-east Varrock mine. Both have copper and tin without quest requirements.
- Bring and unlock
- Bring the best pickaxe you can use. It can stay in your inventory if you lack the Attack level to wield it.
- Click a copper or tin rock and move to another when it is depleted. Both ores give 17.5 Mining XP.
- Drop ore for faster Mining training, or keep equal amounts of copper and tin if you want to smelt bronze bars.
- At 15, move to three close iron rocks for a quicker drop-mining loop.
It takes 138 successful copper or tin mines to reach 15 from zero XP. Doric’s Quest and other early quest rewards can shorten or replace this step.
Mine copper or tin until 15, dropping ore if you only want Mining XP. Then move to three close iron rocks. Early quest rewards can replace this opening entirely.
Levels 15–60: Iron rocks
15 MiningFast, uncomplicated XP with a lot of dropping. You need three close rocks much more than you need a valuable ore.
- Getting there
- The Al Kharid mine is available without quests. At 60, use the members’ Mining Guild beneath Falador; a skills necklace takes you to the entrance, or walk from Falador’s east bank.
- Bring and unlock
- Your best usable pickaxe and an otherwise empty inventory. Varrock armour 1 can give extra iron and XP. You may keep a pickaxe in the inventory if your Attack level is too low to wield it.
- Stand where you can reach three iron rocks without moving and work around them.
- Drop ore during the cycle instead of banking for the XP route. Bank only when you have a specific need for the iron.
- At 60, move to the members’ guild for its invisible Mining boost and faster rock respawns. Mining gloves help keep rocks available.
Level 60 onwards: Mining Guild iron
Move to the members’ Mining Guild at 60 for its invisible boost and faster rock respawns. With three close rocks and fast dropping, the guide comparison is around 45,000–55,000 XP/hr before 60 and 70,000–80,000 in the efficient guild setup. Keep using guild iron to 70 if you want a simple route into Volcanic Mine, or switch to granite when you want the tick cycle.
If another player is sharing the same three rocks, find a quieter world. Repeatedly waiting for respawns makes a bigger difference than a small equipment upgrade.
Mine and drop iron from 15 to 60 for a simple opening. At 60, the Mining Guild improves the same method; stay longer if you like it, or start 3-tick granite. Granite unlocks at 45, so experienced players can switch earlier.
Levels 60–99: 3-tick granite
45 MiningThe fastest sustained Mining route with practice. Learn it in short blocks; you can still return to iron or a quieter method between sessions.
- Getting there
- Use the desert quarry south of the Bandit Camp. A camulet is convenient after Enakhra’s Lament; before that, take a carpet from Shantay Pass to the Bandit Camp and run south. Cape Conch is an alternative after the required Troubled Tortugans progress.
- Bring and unlock
- A pickaxe, clean guam, swamp tar and pestle and mortar. At the desert quarry, bring waterskins and a way to refill them, or other desert-heat protection. Varrock armour 2 helps; an uncharged celestial ring gives a Mining boost.
- Choose a compact set of rocks and enable shift-click dropping.
- Use the herb on swamp tar to start a three-tick action, then click a rock before the tar is made. Move to the next rock and repeat.
- Drop granite between the mining actions, keeping the rhythm at one cycle every 1.8 seconds.
- Practise the cycle without rapid dropping first, then combine them. Replace the herb if you accidentally make tar.
Learning versus practiced play. Early attempts will include dead clicks and missed cycles. The level-99 guide benchmark of about 120–125k XP/hr assumes an experienced player with the listed boosts and occasional mistakes. Measure your own session before budgeting a long goal.
This route switches from iron at 60, though granite is available at 45 if you already know the cycle. Keep using it to 99 for fast solo XP. At 70, a coordinated Volcanic Mine team offers an alternative with fewer continuous clicks.
Levels 70–99: Volcanic Mine
50 Mining to enter; a strong route from 70Fast non-tick training if you can join a coordinated team. Most of the work is learning your role and responding at the right times.
- Getting there
- After Bone Voyage, go to the entrance beneath Fossil Island’s volcano. A digsite pendant and the mushroom network shorten repeat trips. Pay the numulite entry fee to Petrified Pete.
- Bring and unlock
- 50 Mining, Bone Voyage, a pickaxe, food, prayer supplies and numulite for entry. Speak to the team before entry so you know which vents and chambers you cover.
- Use the preparation period to enter with your team. Follow your assigned vent-checking or chamber role, using the heat-proof vessel you receive inside.
- Mine the large boulder with the team. Use the vessel to make paths over lava when needed.
- Watch stability and remaining time. Leave by the exit rope with time to spare; teleporting out forfeits the completion rewards.
- Bank, restore supplies and re-enter with the team. The published 3–5 player rates include the game loop, not time waiting to form a group.
The 3–5-player team benchmarks range from 64,200 XP/hr at 70 Mining with a rune pickaxe to about 94,000 at 99 with crystal. Those figures assume the team completes its checks and follows the boulder; allow extra time for learning, finding a team and failed games.
Pressure tells you which way to change a chamber
Use the chamber for the vent your team assigned you. Check its current state first.
A good reading does not need another toggle. Return to the boulder unless your role needs another check.
Do not keep sealing a high-pressure chamber. Tell your team if a check needs attention.
Entry costs 30 numulite per game, or 3,000 for permanent access. You receive the heat-proof vessel on entry. Use it to throw water onto adjacent lava tiles and build a path; these platforms disappear after 90 seconds. A white platform is close to disappearing, so keep a safe path back.
Turn on Protect from Missiles for the lava beasts, keep food ready and follow the boulder as the team mines through it. This is a coordinated activity: agree who checks each vent and handles its chamber before entering, including the checks needed later in the game. Do not toggle somebody else’s chamber without telling them.
Leave at about 40 seconds remaining. Under 30 seconds you cannot keep mining or repairing chambers. Take the exit rope to receive the end-of-game rewards. Teleporting away or dying loses that completion reward, so the last few fragments are not worth missing the rope.
Learn one role first. Once the checks and escape timing become familiar, it is much calmer than the list of mechanics suggests. Blast Mine is a useful solo alternative when you cannot find a group.
Start the team route around 70 Mining once the access requirements below are ready, then continue to 99. Entry is possible at 50, but the later recommendation and rate assume a stronger account and a coordinated team.
Attention
Low-attention Mining methods
Shooting Stars are the closest option to a fixed AFK timer: each layer lasts seven minutes while at least one player mines it. Motherlode Mine still needs vein changes, depositing and banking. Calcified rocks deplete after about 70 seconds; naturally wet rocks improve the catch rate. Rubium needs regular clicks. Amethyst has slow successes and benefits from expert mining gloves.
| Method | Access | Normal setup rate | Interaction | Output |
|---|---|---|---|---|
| Shooting Stars | 10; all tiers from 60 | About 24,000-31,500 XP/hr | One seven-minute layer at a time | Stardust and gems |
| Motherlode Mine | 30; upper level at 57 plus 100 nuggets | 13,000 at 30 to 64,000 at 99 XP/hr | Short vein cycles plus banking | Ores and golden nuggets |
| Rubium | 48 Mining, 60 Sailing and Charred Island | About 39,000 at 48 to 64,000 at 99 XP/hr | Low effort, not a seven-minute idle | Stackable rubium splinters |
| Calcified rocks | 41 and Perilous Moons started | 23,500 at 50 to 49,000 at 99 XP/hr | Rocks last around 70 seconds | Blessed bone shards |
| Amethyst | 92 | About 20,000-25,000 XP/hr | Long-lived rocks, better with expert gloves | High-level Ranged ammunition |
Stars unlock at level 10, one tier at a time. At 60, every current tier is available, making it easier to find a star you can mine. You can start earlier if you prefer the quieter pace to faster low-level methods.
Calcified rock tick manipulation can reach a separate 40,000-94,000 XP per hour range across levels 50-99. It belongs with active methods, not in the normal low-attention rate above.
Levels 30–92: Motherlode Mine
30 MiningA slower route that turns training into ore, golden nuggets and useful unlocks. Choose it for those rewards and the quieter pace.
- Getting there
- Enter through the Dwarven Mine beneath Falador. A skills necklace to the Mining Guild is convenient, or walk from Falador’s east bank and use the mine entrance.
- Bring and unlock
- A pickaxe and empty inventory space. A hammer is useful for broken water wheels; one is available inside. The upper level needs 57 Mining and a 100-nugget payment to Prospector Percy.
Mine an inventory of pay-dirtFollow ore veins until your inventory fills.
Load the hopperThe water cleans the pay-dirt. Repair a broken wheel with a hammer if the system stops.

Collect from the sackBank the ores and keep golden nuggets for mine upgrades. Empty the sack when it is full.
- Mine a vein for pay-dirt until it depletes, then choose another. Veins run on a timer after mining starts.
- Deposit pay-dirt into the hopper. Repair a water wheel if the water is stopped.
- Collect the cleaned ore and golden nuggets from the sack and bank them. Leave enough sack capacity for the next inventory.
- For a long stay, work towards the upper level and convenience upgrades. Buy the 40-nugget Prospector helmet first if your immediate goal is the Falador hard diary.
Fill your inventory at a vein. This is the material you put into the hopper, not bankable ore yet.
Use the hopper. If the water has stopped, take a hammer and repair a water wheel so the pay-dirt reaches the sack.
Collect the ores and nuggets, bank them, then return to the veins. Watch the sack count before the next deposit.
For a long stay, save 100 golden nuggets for the upper level once you have 57 Mining. It gives a more convenient working area with predictable timed veins. If you only came for the Falador hard diary, the 40-nugget Prospector helmet meets that particular requirement; buying the whole outfit first delays other upgrades.
A coal bag is worth considering when Blast Furnace Smithing is your next grind. A gem bag is more useful for gem rocks and other mixed-gem activities. Those are different needs from improving the Motherlode loop itself, so spend nuggets around what you plan to do next.
Share an already active vein where practical instead of starting several timers at once. The upper level improves the loop, but the rate still includes depositing and collecting; it is not uninterrupted rock mining.
Mine pay-dirt from 30, buy the upper-floor access from 57 when you have the nuggets, and continue until your ore or reward goal is finished. At 92, amethyst is another quiet option; you can also stay here to 99.
Levels 10–99: Shooting Stars
10 Mining; all current tiers from 60The longest predictable breaks between clicks. XP is modest, but stardust stacks and you can spend it on a celestial ring or gem bags.
- Getting there
- Find a recently called star through the in-game Shooting Stars community or scout with a telescope in a player-owned house. Bring teleports for the called location; a star in a distant area can take longer to reach than it has left.
- Bring and unlock
- A pickaxe, access to the star’s location and ten Mining levels per tier. Wear useful Mining XP equipment if owned. Avoid a Wilderness call if you do not want that risk.
- Check the star tier and mine if you meet it. Otherwise wait for it to shrink or find a lower-tier star.
- Click again when a layer breaks. Each layer lasts seven minutes while being mined, regardless of how many players are on it.
- After the final layer, travel to the next called star. Include this travel when judging a whole session.
- Spend stardust with Dusuri in Falador. The celestial ring’s invisible +4 Mining boost works even without charges.
A seven-minute layer is a maximum window from the start of that layer. Joining halfway through does not reset its timer.
Start with a star layer your level can mine from 10. At 60, every current tier is available, which makes finding a usable star much easier. Continue to 99 if long breaks matter more than fast XP.
Levels 41–99: Calcified rocks
41 MiningA useful Iron route when you want Prayer XP as well as Mining. Blessed bone shards stack, so you can stay for a long session.
- Getting there
- Enter Cam Torum after starting Perilous Moons and use the mine below the city. First travel via the Varlamore routes to the mountain; calcified moths provide a direct return teleport once you obtain them from deposits.
- Bring and unlock
- A pickaxe and at least one free inventory slot, even though bone shards stack. No watering can is needed. Varrock armour does not give extra shards.
- Mine a calcified rock until it depletes, usually after about 70 seconds.
- Look for rocks with water flowing from them. The water appears naturally and gives a 15% success-rate increase while active.
- Move to a fresh rock after depletion. Keep the calcified deposits to open for their rewards.
- Save the bone shards for offerings at the Teomat’s libation bowl in Varlamore. The Prayer XP comes later, not while mining.
The Prayer XP is a second activity
At 30 Prayer, take your shards and jugs of wine to the exposed altar south of the Teomat, north of Civitas illa Fortis. Bless the wine at the altar, then go up to the Teomat and fill its libation bowl with blessed wine. Sacrifice shards at the bowl while your Prayer points last; restore Prayer at the nearby altar and return to the bowl.
Normal blessed wine gives 5 Prayer XP per shard. Adding sunfire splinters to the wine before blessing raises that to 6. Include the wine, splinters and offering time when comparing this with a direct Prayer method; 10,000 banked shards represent 50,000 or 60,000 Prayer XP, not XP already on your account.
Do not world-hop to chase water: entering a different world in the mine temporarily penalises the pickaxe. Moving to a wet rock on the same world is enough.
From 41, mine calcified rocks for Mining XP and banked Prayer supplies. Stay until you have the shards you want, including to 99 Mining if the quieter pace suits you.
Levels 92–99: Amethyst
92 MiningSlow Mining XP in exchange for ammunition materials and a relaxed loop. Expert mining gloves make the rocks last longer.
- Getting there
- Use the members’ Mining Guild in Falador. A skills necklace takes you to the guild; the bank is close to the amethyst area.
- Bring and unlock
- Your best pickaxe. Expert mining gloves are a valuable upgrade, and Varrock armour 4 can give extra amethyst. Bring a chisel only if you intend to craft the crystals as you mine.

Mine at 92 MiningUse a chisel to work the amethyst once you have the Crafting level.
- 15 arrowtips or 8 dart tips
Arrowtips need 85 Crafting; dart tips need 89. Add the remaining Fletching supplies to finish the ammunition.
- Mine an amethyst wall until it depletes, then move to the next.
- Bank the crystals or cut them into the ammunition component you need if your Crafting level allows it.
- Choose a personal ammunition target instead of assuming you need to stay here all the way to 99.
The slow catch rate creates the downtime. If you primarily want Mining levels, stars or faster active methods may suit the session better; amethyst earns its place through the output.
From 92, mine amethyst to 99 for a relaxed finish and useful ammunition material. Expect slower XP than granite or Volcanic Mine; the reason to switch is the longer gaps between clicks and the amethyst.
Activities
Other worthwhile methods: minigames and bosses
Fast non-tick XP with a team
Entry requires 50 Mining, Bone Voyage and numulite; 70 is the useful training threshold in the current guide. Games run for ten minutes and efficient rates assume a coordinated 3-5 player team. Agree a vent and chamber role before entering, then learn the boulder and exit timing with that team.
Active solo XP with banked ore
Blast Mine is mechanically available at 43. It is worth considering from 75 because runite becomes available there and it can produce ores ten levels above the normal Mining requirement. Bring dynamite, a chisel, tinderbox and sustained run energy.
Choose resources or increased XP
Zalcano requires 70 Mining and Song of the Elves. Project Rebalance separated resource rewards from an increased-XP mode. Team size, contribution, kills per hour and mode change the result enough that you should compare full sessions with the same mode and team size.
Levels 35–99: Sandstone for buckets of sand
35 MiningTrain Mining while banking glass supplies for Crafting. The useful target is your sand stack; it does not have to be 99 Mining.
- Getting there
- Use the desert quarry south of the Bandit Camp. Take the carpet from Shantay Pass and run south, or use a camulet after Enakhra’s Lament.
- Bring and unlock
- A pickaxe and desert-heat protection. Leave empty buckets with Drew beside the grinder; noted buckets are accepted. Claiming sand costs 50 GP per bucket.
- Mine the sandstone rocks beside the grinder and deposit full inventories into it.
- The 1, 2, 5 and 10 kg pieces give 1, 2, 4 and 8 buckets of sand respectively. You will receive a mixture.
- Claim noted buckets from Drew when you are finished or the storage is nearly full.
- For faster gathering, learn the same three-tick herb-tar cycle used for granite, depositing sandstone instead of dropping it.
Ordinary mining is a useful supply session. The faster 3-tick method is worth learning for a large glass grind, but use your measured sand per hour when deciding how long it will take.
From 35, mine sandstone until you have enough buckets of sand for your Crafting goal. Continue if you still need supplies; there is no benefit in making an unwanted sand stack just to reach 99 Mining.
Levels 40–99: Gem rocks
40 Mining; Shilo Village for the usual spotActive Mining that banks gems for jewellery and Crafting. The charged glory is a major part of the setup.
- Getting there
- Complete Shilo Village and enter the village gem mine. The underground extension needs the Karamja medium diary. Karamja gloves 3 teleport to the underground mine; earlier accounts can travel by the Brimhaven–Shilo cart after reaching Brimhaven.
- Bring and unlock
- A pickaxe and an amulet of glory with at least one charge. Wear it while mining; the faster mining effect does not consume a charge. A gem bag helps extend trips.
- Work around a close group of rocks, moving as they deplete.
- Bank the gems or store the supported uncut gems in a gem bag. Keep the smaller gems too if your Crafting plan uses them.
- Use the underground extension once unlocked for more rocks and convenient banking.
The random gem mixture prevents an exact promise of a particular jewellery stack. If you need one specific gem, use the banked count as your stopping point.
From 40, mine gem rocks for active XP and Crafting supplies. A charged glory is important for mining gems quickly. You can stay to 99, or stop when you have the jewellery and gem stack you need.
Levels 48–99: Rubium rocks and deposits
48 Mining and 60 SailingStackable splinters let you stay without banking ore. Normal rocks are the faster option; nearby deposits give longer breaks between clicks.
- Getting there
- Sail to the Charred Island at 60 Sailing and enter the Charred Dungeon. Bring dragonfire protection for travel through the dungeon. A buildable bank chest is convenient for supplies, but splinters themselves stack.
- Bring and unlock
- A pickaxe and dragonfire protection. Mining enhancers and Prospector improve the normal rock method. The planner’s faster rubium route refers to rocks, not the slower deposits.
- Mine the normal rubium rocks and follow the dwarf Kragin as he moves between them.
- Keep moving promptly when a rock depletes. Switch to deposits when you prefer a quieter session.
- Save the splinters for incendiaries or sell them; they are not ordinary bars for a Smithing route.
At 72 Mining a successful rock action gives more splinters. Keep output and XP separate when comparing a low-level session with a high-level one.
From 48 Mining and 60 Sailing, rubium offers stackable output without ore-banking trips. Keep using rocks for faster XP or deposits for longer waits; higher Mining does not force a change of location.
Levels 75–99: Blast Mine
43 Mining; usually worth considering from 75Active solo training with banked ore. At 75 you can receive runite, because Blast Mine can award ores ten levels above the normal requirement.
- Getting there
- Go to the Blast Mine in northern Lovakengj. Use an unlocked Kourend teleport or minecart route, or arrive at Port Piscarilius with Veos and walk west into Lovakengj.
- Bring and unlock
- Dynamite, a chisel, a tinderbox and run energy restoration. You do not need a pickaxe for the blasting loop. Graceful helps with all the running.

Prepare a cavityChisel the rock, then put dynamite in the cavity.
Light it and step awayMove at least two squares clear before the explosion.
- Pick up the blasted ore
Deposit it with the operator. Do not leave it on the ground while you set up more blasts.
- Excavate a cavity, place dynamite and light it.
- Run at least two squares away before it detonates, then collect the blasted ore promptly.
- Deposit ore into an ore sack and repeat a compact circuit of rocks.
- Collect processed ore and the associated Mining XP from the operator. Account for dynamite purchases when comparing profit.
The ordinary-to-efficient comparison is around 65,000–76,000 XP/hr at 75 and 87,000–101,000 at 99. Banking the final ores is part of that activity; time spent obtaining dynamite is additional preparation on an Iron.
Finish a small circuit before making it faster
Start with a few nearby cavities and the closest ore sack. Excavate, load, light, then move clear before the explosion. Return for the blasted ore and deposit it before starting a long new circuit. Blasted ore disintegrates after three minutes, so leaving piles behind for a later collection is not a useful shortcut.
The Mining XP for the final ore arrives when you collect from the brown-haired operator by the eastern machine. The sack stops accepting more once any one ore type reaches 900. Collect before it fills, and include that trip in your session. A better pickaxe does not speed up the cavity action: you use a chisel here.
Practise a small circuit before adding more rocks. Missed ore and blast damage will cost more time than a slightly shorter theoretical route saves.
Although it opens at 43, consider Blast Mine from 75, when its reward ores can include runite. Stay to 99 if you enjoy the blasting circuit and banked ore.
Levels 70–99: Zalcano
Song of the Elves, including 70 MiningA cooperative skilling boss with resources and unique drops. Use it when the reward loop appeals to you, with a separate choice between resources and extra XP.
- Getting there
- Enter the caverns beneath Prifddinas. A teleport crystal is the quick return; the Prifddinas spirit tree or a house located there are alternatives.
- Bring and unlock
- Your best pickaxe, food and run energy restoration. Join a small team and speak to Rhiannon to select resource rewards or increased experience before starting.
- Mine tephra from a rock formation, favouring the glowing one when it is safe.
- Refine it at the red furnace, then imbue it at the blue altar.
- Throw imbued tephra at Zalcano to break her armour. Standing on a blue symbol improves the throw; avoid orange symbols and move away from falling-rock warnings.
- When she falls, mine her directly. Repeat the phases until the kill is complete.
The colour cues have different jobs. A glowing rock speeds up tephra mining. A blue floor symbol strengthens your throws but is only useful once you have imbued tephra. An orange symbol or falling-rock warning means move. When Zalcano collapses, stop preparing tephra and use the pickaxe on her.
Bank food between kills before you get low. Tephra is a tool for breaking her armour, so an inventory full of it is not the goal: prepare enough to contribute, watch when she falls and be ready to mine. Choose the extra-XP or resource reward option before settling into a long session.
Team size, movement and the reward toggle materially affect the result. The older widely quoted hourly XP figures have not been reliably retested, so time a few kills with your team before budgeting the route.
After Song of the Elves, Zalcano is available with at least 70 Mining. Play for resources or select the extra-XP reward according to your goal; it can remain part of the route to 99.
Account priorities
Main and Iron accounts should value outputs differently
Choose between XP and useful ore
Use iron, granite, Volcanic Mine or Blast Mine when time is the priority. Use Motherlode Mine, Zalcano or amethyst when the output matters. Ore prices and profit per hour move, so check current values in the Calculator instead of treating a guide snapshot as permanent.
Gather enough for your next goal
- Crafting: sandstone from 35, underground gem rocks from 40 with Karamja medium, or gems from stardust.
- Prayer: normal calcified rocks from 41 after starting Perilous Moons.
- Smithing: Motherlode Mine or Blast Mine when ore is genuinely missing. PvM, shops and other grinds can reduce the need.
- Ranged ammunition: amethyst from 92.
Motherlode Mine unlock order depends on the visit. The upper level costs 100 nuggets and improves the mining loop from 57. The Prospector helmet costs 40 nuggets and is the piece needed for the Falador hard diary step. Buy the helmet first for a short diary visit; buy the upper level first for a long training block. Coal bag, gem bag and sack upgrades should follow the account job.
A useful supply target is more helpful than a fixed 99 route. Mine enough sandstone for the glass you need, enough shards for your next Prayer unlock, or enough amethyst for the ammunition you will use. Then reassess.
What happens to the materials after Mining?
| Mining output | Next step | What to budget |
|---|---|---|
| Sandstone → sand | Combine buckets of sand with seaweed through your glass-making method, then blow the glass for Crafting. | Drew charges 50 coins per bucket of sand. Ten thousand buckets cost 500,000 coins to claim, plus the separate glass-making supplies and time. |
| Uncut gems | Cut the gems, then make the jewellery or bolt tips your account uses. | Keep gold or silver bars and enchantment runes as the recipe needs. The random gem mix cannot guarantee a particular stack of teleport jewellery. |
| Blessed bone shards | Sacrifice at the Teomat’s libation bowl with blessed wine at 30 Prayer. | 5 Prayer XP per shard, or 6 with blessed sunfire wine. Mining time and offering time are separate. |
| Ore and coal | Smelt bars, often at Blast Furnace for reduced coal use, then use the bars for your Smithing plan. | Coal requirements, furnace fees and the ore you already receive from PvM. A coal bag makes the furnace trips easier. |
| Amethyst | Cut into arrowtips at 85 Crafting or dart tips at 89, then fletch the ammunition. | Each crystal gives 15 arrowtips or 8 dart tips. A target of 8,000 dart tips needs 1,000 crystals before you add the Fletching supplies. |
Use the Crafting, Smithing or Fletching calculator to turn the next skill’s goal into a material target. Mining those materials first makes the route easier to stop at the right point.
Current updates
Rubium and Sunstone: useful when you have Sailing access

Wyrmscraig and Fallen From Grace
Jagex released Wyrmscraig on 29 July 2026. Fallen From Grace requires 62 Sailing and awards 5,000 Mining XP. Sunstone Mining requires 53 Mining. Active rocks build momentum, and the official release says momentum can greatly improve success as momentum builds; the monolith trades speed for lower interaction.
After Fallen From Grace, use a necklace of passage to return near the Sunstone mine. Keep moving between active rocks to build momentum, or use the monolith for slower gathering with fewer clicks. Bring a pickaxe; for the neighbouring golem loop, also bring a hammer, chisel and Hunter furs. Each golem needs four sunstones for the body and one for its core. The Crafting Calculator compares the fur choices. Sunstone is best treated as part of that Crafting trip rather than assigned an unsupported Mining XP rate.
Rubium is already documented in the current training route: 48 Mining plus 60 Sailing and Charred Island access, with dragonfire protection. Its stackable splinters and roughly 39,000-64,000 XP per hour normal range make it a useful low-effort alternative when the Sailing requirements are already complete.
Free-to-play
The free-to-play route stays simple
Doric's Quest gives 1,300 Mining XP and passes level 10. If you skip it, mine copper and tin to 15. Mine iron from 15 onward, moving to the Mining Guild at 60. Drop-mining is the XP route; bank adamantite or runite only when their output is the goal. Three-tick iron is the high-input option and must remain separate from normal iron rates.
The members’ methods above include activities that free-to-play accounts cannot use. Use the Free-to-play filter in the Mining Calculator to compare the available rocks.
Setup
Pickaxes, equipment and XP rates
A repeatable allowance below the efficient benchmark. Travel, competition, mistakes and breaks still lower it.
The stated pickaxe, location, team size and execution. It is not a promise for every account.
The planner uses the best available pickaxe through level 60, then lets you select dragon from 61 and charged crystal from 71 independently. Charged crystal requires Song of the Elves and crystal-shard upkeep. Full Prospector adds 2.5% Mining XP where the outfit works. Varrock armour, celestial ring and mining gloves affect specific methods differently, so do not apply one blanket percentage across the route.
Plan your goal: set the goal in the Mining Calculator for actions and current economics. Set account mode, priority and access in the Training Planner for a staged route.
Clicks and client settings
Keep the mining loop easy to repeat
These RuneLite plugins are included with the client. Find them in the plugin configuration sidebar, turn them on and open their settings.
Ground Markers: repeat your mining position
Enable Ground Markers, hold Shift and right-click a floor tile, then choose Mark tile. For three-rock iron, mark the tile from which you can reach all three rocks. For granite, mark the standing tiles for the cycle you are learning. Drop ore as you mine; these marks help you keep the same click pattern or return after moving away.
Menu Entry Swapper: drop the ore you are power-mining
Enable Menu Entry Swapper and Customizable left-click under Item Swaps. Shift-right-click the ore in your inventory and choose Drop as its left-click action. On the official mobile app, long-press the ore, open the menu editor and move Drop to the top. Test one ore before filling the inventory; leave ores you want to bank on their normal action.
For three-rock iron or granite, practise with the same standing tiles and inventory layout until the clicks feel comfortable.