Herblore minigame

OSRS Mastering Mixology Guide

Learn the order loop, choose the right herbs, improve your XP per herb and spend your resin on the upgrades that matter most.

Short answer: start at 81 if you can wait, submit all three orders while learning, use a small paste batch first and buy Prescription goggles before the other permanent rewards.

Is it worth doing? For an Iron, yes: the goggles and amulet are worth getting even if you do not stay for every reward. For a main, play it for the untradeable upgrades or when the live paste cost makes the XP worthwhile. It is not the fastest route to 99.

Compare Mixology with normal training in the Herblore 1–99 guide. Use the Herblore Calculator when you want to compare normal potion methods and current prices.

Updated

Before the first order

Getting to Aldarin

The easiest first visit is the Mastering Mixology teleport in the Grouping menu, subject to its 20-minute cooldown. You need 60 Herblore and Children of the Sun to play.

If that teleport is on cooldown, use the quetzal to Aldarin once you have unlocked quetzal travel during Twilight’s Promise, then run north. Aldarin’s landing site is already built. With fairy rings unlocked during Fairytale II, use CKQ and run south-east. If you have neither travel network, take the 20-coin boat from Sunset Coast and walk south from the dock.

Enter the Alchemical Society building marked on the map, go downstairs and speak to Supervisor Lalo for the tutorial. The bank chest and refiner are in the south-east part of the facility; the workroom is through the opening to the west. Bring a small selection of clean herbs and leave room for three potions. You do not need combat gear or normal potion secondaries.

Aldarin world map with the Mastering Mixology tooltip over the Alchemical Society, north of the quetzal landing.
The laboratory is just north of Aldarin’s quetzal landing. The map tooltip marks the building you want.

The images and clips below come from our own sessions. The RuneLite helper section explains the overlays you will see. Select a still image to enlarge it, or play a clip at normal or half speed to follow the clicks.

01 / Prepare your paste

Refine a small batch and load the hopper

Requirement
60 Herblore, not boostable
Quest
Children of the Sun
All potion bases
81 Herblore
Hopper capacity
3,000 of each paste
  1. 1Refine herbs and put the paste in the hopper.
  2. 2Pull three levers and collect the potion base.
  3. 3Process each potion at its requested workstation.
  4. 4Hand the finished batch in at the conveyor belt.

Choose your supplies using the main account herb comparison or the Ironman herb advice. Withdraw unnoted clean herbs, then operate the refiner next to the bank chest. It also accepts the corresponding unfinished potions, so an existing stack of those can be used here.

One click lets the refiner work through your inventory. For faster preparation, click it once per game tick, roughly every 0.6 seconds. Each herb becomes stackable paste; the herb you feed in determines its colour and quantity.

The refiner immediately beside the open bank chest, with the Operate Refiner action under the cursor.Inventory detail showing marrentill and a growing stack of purple Mox paste in the first slot.
Two crops from the same moment: the refiner beside the bank, and marrentill turning into Mox paste. Bank, withdraw the next inventory and repeat for the colours you need.

Deposit once to top up all three colours

Take the paste into the workroom and choose Deposit on the hopper behind the levers. It takes as much of each colour as will fit, up to 3,000 of each. Any excess stays in your inventory. You do not need to use the paste stacks on it one at a time.

The hopper in this clip is partly used, so one deposit brings its counts back to 3,000. The same action loads an empty hopper on your first visit. Paste left in your inventory does not feed the levers automatically; top up again when a colour runs low.

Paste is your supply; resin is your reward currency. Brewing spends paste from the hopper. Handing in potions earns resin, which stays on your account to spend in Lalo’s shop. The three counts under the orders show hopper paste, not the resin you can spend.

Load the hopper6 sec · silent
The paste counts are cropped from the top-left HUD and placed above the matching gameplay. Watch all three reach 3,000 after the deposit.

Do not refine the whole stack on your first visit. Make a small amount of each paste, learn which colours you use fastest, then top up. Paste cannot be traded or used outside Mixology.

02 / Optional RuneLite helper

Make the orders and timing cues easier to read

The helper shown here is Mastering Mixology by Hexagon. In RuneLite, open the plugin configuration panel, select the plug icon at its top right to open the Plugin Hub, then search for Mastering Mixology and install the entry by Hexagon.

Its short recipe codes save you reading the full potion names each round. Inventory Potion Tags labels your bottles, while the order list marks the requests you have finished as “done”.

Highlight stations points out a requested workstation for an unfinished potion in your inventory. It helps with the next processing step; still check the order icon when two requests use the same recipe.

Under Reward Tracking, choose your Selected Reward and enable Show Resin Bars. Here, Lye has the shortest bar for Prescription goggles. You need to fill all three bars to afford the reward.

Mixology order list showing two completed orders and an AAM still to process, hopper paste counts, and separate resin progress bars for Prescription goggles.
The counts directly below the orders are paste left in the hopper. The bars below them track resin earned towards the selected reward.

What the coloured outlines mean

  • Blue, green and pink levers: Highlight levers marks Mox, Aga and Lye respectively. These colours identify the levers; they do not tell you how many times to pull them.
  • Magenta workstation: the station highlight helps you find where to process a potion. When the alembic or agitator turns green, Highlight quick-action events is showing its brief speedup window. The clips below show the change and the extra click.
  • Green plant in a corner: Highlight DigWeed marks a harvestable plant. Notify DigWeed can also alert you to its spawn. Pick it, then use the herb on a potion yourself.

Those are the colours used in this recording; station, quick-action and Digweed colours can be changed in the plugin settings. The blue square around the player and the red cursor are separate visual aids in this client setup. They are not timing cues you need to copy.

For a reward grind, the resin bars are especially useful: they show which colour still needs work. Display resin amount can also add your total earned resin to the HUD. Keep that separate from the hopper’s paste counts when checking supplies.

The recipes, workstation actions and batch bonuses are part of the game. The plugin adds labels and highlights; you still choose which orders to make and perform the clicks. You can follow the same loop on the standard client using the order icons, machine animations and sounds.

03 / Brew your first batch

Read the potion name, then follow the workstation icon

Each letter in the potion name represents 10 paste:

M
Mox
A
Aga
L
Lye

Choose the base with the levers

For Mystic mana amalgam (MMA), pull Mox twice and Aga once. The two purple blobs and one green blob in the picture show those three inputs. Collect the base from the mixing vessel in front of the levers; this costs 20 Mox and 10 Aga paste.

The lever order does not matter: MMA, MAM and AMM make the same base. If you make a mistake, each extra pull replaces the oldest input. Check the three blobs and correct the mix before collecting it. Paste is spent when you take the base, not when you pull a lever.

At 81 Herblore, MixALot (MAL) uses one of each: 10 Mox, 10 Aga and 10 Lye. Collect a separate potion for each order you plan to complete.

Two purple Mox inputs and one green Aga input above the three levers, with the hopper behind them and the filled mixing vessel in front.
From left to right: Mox, Aga and Lye levers. The hopper is behind them; collect your potion from the small vessel in front. The lever outlines are plugin highlights.

Match the station, then learn its speedup

Read the icon beside each request. Two orders can ask for the same base at different stations, so the recipe code alone is not enough. Left-clicking a station uses the first unfinished potion in your inventory, even if it is wrong for that order. Arrange your bottles in processing order, or use each specific potion on its requested station.

Finish potions that need the same station together to avoid walking back and forth. When you need all three stations, a useful route is alembic, retort, agitator, then the conveyor belt.

You can let each station finish normally on your first round. Then add these extra clicks to speed up the same process.

Alembic · Crystallise

Start the potion, then count the bellows opening. Click again as it fully opens for the fourth time. A successful click gives 14 extra XP and cuts the processing time by about a third.

The plugin turns the station green for this click. Without it, watch the bellows. An early or late click sets progress back, so count the openings rather than repeatedly clicking.

Count the bellows8 sec · silent
Watch the brown bellows at the far end. The green outline and extra click arrive on the fourth opening; the bar then jumps forward. Use half speed to count the openings.

Retort · Concentrate

Start concentrating, then click the retort once per game tick: a steady rhythm of roughly one click every 0.6 seconds. Successful extra clicks give 2 XP each and can halve the processing time.

This is a repeated rhythm, unlike the single timed click at the alembic. The small XP drops help you tell whether your clicks are landing.

Keep a steady rhythm7 sec · silent
Follow the repeated red click marks at normal speed. The magenta outline identifies the station; there is no green window to wait for at the retort.

Agitator · Homogenise

Start the potion and watch for the early splash and sound cue. Click during that brief window for 14 extra XP and a jump in progress. The green outline in the clip is the plugin drawing your attention to that cue.

Once you can hit it consistently, click again on the following game tick, still within the two-tick window, for another progress boost and 2 XP. That means two timed clicks, not an instant double-click. Mistimed clicks can delay the potion.

React to the splash7 sec · silent
This example lands the first bonus click: splash, green outline, click, then a jump in progress. It does not demonstrate the optional second-tick click.

Finish the batch before using the belt

When all the potions you intend to submit are processed, click the conveyor belt. A hand-in replaces the whole order list. If you submit one potion while still working on the other two, those old requests disappear.

Two correct orders submitted together give 20% more resin per potion; three give 40% more. In the picture, both MMA orders are finished, even though they needed different processing stations.

Make all three while learning. The “done” labels are a useful final check with the plugin; on the standard client, check that each finished potion matches both the requested base and processing type.

After handing in, read the new list and start again. Do not assume a recipe will need the same workstation next round.

Three orders marked done, including two Mystic mana amalgams with different station icons, above a separate crop of the Fulfil-order conveyor belt action.
Two crops from one frame: all three requests are ready, and the cursor is on the belt to submit the batch.

Recipe reference

These are the base XP awards. Digweed and workstation speedups add to them.

CodeLevelBase XPPaste input
AAA60190Aga + Aga + Aga
MMM60190Mox + Mox + Mox
LLL60190Lye + Lye + Lye
MMA63215Mox + Mox + Aga
MML66240Mox + Mox + Lye
AAM69265Aga + Aga + Mox
ALA72290Aga + Lye + Aga
MLL75315Mox + Lye + Lye
ALL78340Aga + Lye + Lye
MAL81365Mox + Aga + Lye

04 / A bonus worth picking up

Use Digweed on a valuable potion

Digweed occasionally matures in a corner of the workroom. Pick it when it appears; the plugin’s Highlight DigWeed setting adds the green outline shown here. Without the plugin, watch the corners and the in-game maturity message.

Use the herb on a potion to double that potion’s XP and resin. You can add it before or after processing. At 81, use it on MixALot for a strong return in all three resin colours. Below 81, use your highest-XP available recipe.

A mature Digweed plant growing against the workroom wall, outlined green by the RuneLite plugin.
The green outline makes a ready plant easier to spot among the room’s other foliage.

Click Digweed, then the MixALot bottle

In this clip, MixALot is already processed and capped. Select Use on the Digweed, then click that bottle. The herb disappears from its inventory slot when it has been added. The MAL label is the plugin’s recipe tag; you do not need the plugin to use the herb.

Hand the improved potion in with its matching order as usual. You can still submit it alongside the other two orders for the batch resin bonus. Add only one Digweed to each potion.

If MAL is not currently ordered, add the Digweed to a spare MAL base and save that bottle. Leave it unprocessed so you can use whichever station a later MAL order requests. Use the herb before a bank trip: loose Digweed withers when you leave the workroom, but a potion you have already improved can be kept.

Add Digweed to MixALot6 sec · silent
The herb is on the right, two rows below MAL. Follow the cursor from herb to bottle, then watch the herb’s slot empty. This happens before the conveyor-belt hand-in.

05 / Choose what you are saving

Start with all three orders

“Maximum points” needs a little context. Resin per hour, resin per paste and the fastest way to finish one reward can favour different orders. The normal three-order loop above is a useful starting point; choose a more selective method once you know which of those matters to you.

Learn the loop

Complete all three

Make the three requested potions and submit them together. You get the full batch bonus, practise every station and spend less time deciding what to skip.

Finish a reward

Watch the resin bars

Check the colour furthest from your reward’s requirement. Completing more orders that award that colour can finish the unlock sooner, even if it gives less total resin. Use the individual bars, not just the overall percentage.

Save herbs

Get more from your paste

At 81, favour batches containing MixALot and avoid low-value single-colour potions when it is absent. Use the decision table below to choose each batch.

Saving paste at level 81 and above

Current ordersWhat to makeWhy
At least one MALAll three ordersApply the full batch bonus to MixALot, even if its companions are single-colour recipes.
No MAL, but some two-colour recipesThe two-colour recipes togetherSkip AAA, MMM and LLL to save paste for stronger returns.
Only AAA, MMM or LLLOne order in the colour you need mostRefresh the list with a small paste spend. If the colour is the same, choose the station you finish fastest.

Here, “two-colour” means a recipe such as MMA or ALL. MAL uses all three colours. Every potion still takes three lever inputs and 30 paste. For example, MAL + AAA + MMM is an all-three hand-in for this paste-saving strategy; without MAL, MMA + ALL + AAA means make MMA and ALL.

This table is for resin per paste. A method aimed at maximum resin per hour can skip different orders to spend less time at the stations.

When XP is the priority

For faster XP, prepare a stock of finished potions ahead of the order list. That lets you hand in several times before another lap of the stations, but gives you less control over resin colours and batch bonuses. Learn the normal loop and speedups first, then try this level-81 setup:

  1. Prepare three sets of seven bases: MMA, MML, AAM, ALA, MLL, ALL and MAL. That uses 21 inventory slots. Keep each set together and use spare space for the current orders.
  2. Process one set at each station. For example, crystallise the first seven, concentrate the next seven and homogenise the last seven. Use any extra current-order potions on their correct station before moving on. Check the bottle caps to separate finished stock from bases.
  3. Return to the belt and submit matches. Read each replacement list and submit again while your finished stock can satisfy it. You are using up prepared matches, so do not wait to make every hand-in a full three-order batch.
  4. When no stocked potion matches, refill the gaps with the same bases and prepare the new current orders. Repeat the station lap, processing only the unfinished bottles.

The extra inventory management is where this method takes practice. Our clips demonstrate the normal reward loop and station clicks; they do not show this pre-mixed XP inventory.

Expected rates

Refining onlyAbout 16,500 XP/hr

Passively refining roughly 2,750 herbs. Active clicking can nearly double the refining speed.

Normal level-81 playAbout 45,000–70,000 XP/hr

Depends on workstation speedups and execution.

Advanced XP methodsUp to roughly 105,000 XP/hr

Uses pre-mixing and aggressive order refreshing.

06 / Best herbs for mains

Buy the cheapest paste, not the cheapest herb

Every herb produces a different amount of paste. A cheap herb can still be poor value if it gives very little. Compare GP per paste separately for Mox, Aga and Lye.

Main accounts

Buy the cheapest paste, not the cheapest herb

Saved fallback prices

Every herb produces a different amount of paste. These figures use the instant-buy price of the clean herb and compare each paste colour separately.

MoxMarrentill is cheapest now
HerbPastePer herbHerb priceGP/paste
MarrentillMoxPaste/herb13231 GP17.77
TarrominMoxPaste/herb15269 GP17.93
HarralanderMoxPaste/herb20378 GP18.90
Guam leafMoxPaste/herb10269 GP26.90
AgaLantadyme is cheapest now
HerbPastePer herbHerb priceGP/paste
LantadymeAgaPaste/herb401,249 GP31.23
Dwarf weedAgaPaste/herb421,388 GP33.05
Irit leafAgaPaste/herb301,599 GP53.30
CadantineAgaPaste/herb342,316 GP68.12
TorstolAgaPaste/herb443,168 GP72.00
HuascaAgaPaste/herb205,863 GP293.15
LyeAvantoe is cheapest now
HerbPastePer herbHerb priceGP/paste
AvantoeLyePaste/herb301,571 GP52.37
ToadflaxLyePaste/herb322,211 GP69.09
KwuarmLyePaste/herb332,283 GP69.18
SnapdragonLyePaste/herb407,638 GP190.95
Ranarr weedLyePaste/herb265,842 GP224.69

Prices can move between batches. The cheapest row is recalculated from the same 5-minute Grand Exchange snapshot and one-hour fallback used by the Herblore Calculator.

Prices can change independently. Buy enough for one session and check again before the next large batch.

Normal potion making may still be faster or cheaper for your goal. Use the Herblore Calculator before buying a large stack.

07 / Best herbs for irons

Use spare herbs and keep the potions you will need later

Grand Exchange price does not matter on an Iron. Start with herbs you have plenty of, then keep a reserve for the potions your account still uses.

Our default herb choices

Mox

Use lower-tier herbs first

Harralander gives the most Mox per herb. Keep some for energy potions if those still supply your run energy; they use easy-to-buy chocolate dust. Also reserve harralander for goading potions if you use them on Slayer: Aldarium turns it into a potion that draws nearby monsters to you, including creatures that are normally unaggressive. Beyond those needs, spare harralander is an easy choice.

Guam, marrentill and tarromin make basic attack, antipoison and strength potions. Keep a small useful stack while those are your best options. Later, their lower-tier potions rarely justify keeping a whole bank tab of herbs, so use the surplus here.

Aga

Start with irit, then check your secondaries

Irit makes super attacks with eye of newt, which you can buy in packs. It is easy normal Herblore XP as well as a good paste supply: make the melee boosts you need, then use spare irit.

Cadantine makes super defence with white berries; dwarf weed makes ranging potions with wines of Zamorak. Both give useful combat supplies, but wines in particular can take time to gather. A large herb stack with very few secondaries is a reason to use some for paste, provided you leave enough for your next potion batch.

Keep huasca for prayer regeneration potions: they restore Prayer gradually during long Slayer and boss trips. Their secondary, Aldarium, also costs Mixology resin. Torstol combines your super attack, strength and defence potions into space-saving super combats. Lantadyme makes antifires with dragon scale dust, so reserve it for dragon content where you need fire protection. Magic potions are another use, but usually a smaller supply need.

Lye

Keep the supplies that would stop your next grind

  • Ranarr → prayer potions. These keep protection and offensive prayers running on Slayer tasks and at bosses. Snape grass can be farmed at 61 Farming; a shortage today does not make your ranarrs disposable.
  • Snapdragon → super restores. They restore Prayer and lowered combat stats, including the stats lost when drinking Saradomin brews. Keep both the herbs and a red spiders’ egg supply for that pairing.
  • Toadflax → Saradomin brews. Brews pack a lot of healing into one inventory slot for bosses and raids. Crushed bird nests are the other half of the recipe, so birdhouse runs make your stored toadflax more useful.
  • Avantoe → super energy → stamina. Super energies restore run energy immediately; amylase from rooftop marks upgrades them into staminas, which also reduce energy drain. Keep avantoe for questing, running-heavy bosses and methods such as Herbiboar. Mort myre fungus is the secondary for the first step.
  • Kwuarm → super strength. Limpwurt roots turn it into a melee boost, also needed later for super combats. Grow limpwurts alongside your herb runs and reserve enough kwuarm to keep that supply moving.

This is a default, not a ban. A late-game account with thousands of spare herbs should use its bank, not follow a generic preserve list forever.

Check the Ironman potion and secondary table if a missing ingredient is holding you back. Herbs become paste permanently; refine for the next reward, then reassess your bank.

Do not aim for an even 1:1:1 paste stack. Start with the herbs you can actually spare and make more of a colour when your next reward shows you need it.

08 / XP per herb

Which herbs give the most Mixology XP?

Herbs produce different amounts of paste, and the XP from that paste depends on the potions you make. This comparison runs from single-colour potions (MMM, AAA or LLL) to MixALot at level 81, with every potion handed in for a matching order.

The figures include 6 XP for refining each herb and a fixed 14 XP per potion from a workstation speedup. They exclude Digweed. Your actual XP per herb changes with the recipes and speedups you use; these are comparison figures, not the lowest and highest possible returns.

Mox paste

HerbMixology XP/herbUseful normal potion
Guam leaf74–132.3Guam tar
Marrentill94.4–170.2Marrentill tar
Tarromin108–195.5Tarromin tar
Harralander142–258.7Energy potion

Aga paste

HerbMixology XP/herbUseful normal potion
Irit leaf210–385Super attack
Huasca142–258.7Prayer regeneration
Cadantine237.2–435.5Super defence
Lantadyme278–511.3Antifire potion
Dwarf weed291.6–536.6Ranging potion
Torstol305.2–561.9Super combat potion

Lye paste

HerbMixology XP/herbUseful normal potion
Ranarr weed182.8–334.5Prayer potion
Toadflax223.6–410.3Saradomin brew
Avantoe210–385Super energy / stamina
Kwuarm230.4–422.9Super strength
Snapdragon278–511.3Super restore

Paste colour alone does not tell you the XP from one herb. Torstol gives 44 Aga paste, while Avantoe gives 30 Lye, so Torstol has the larger return in this comparison. That does not make it the better purchase: compare current GP per paste, and keep herbs you need for useful potions on an Ironman.

For example, one Avantoe supplies the 30 Lye paste for a Liplack liquor: 190 XP for the matching order, plus 14 for processing and 6 for refining, gives 210 XP. Using Digweed adds a bonus to the potion you choose.

09 / Best Mastering Mixology rewards

Recommended reward order

Choose Rewards on Supervisor Lalo, just outside the workroom in the basement, to open the shop. Each purchase spends all three listed resin amounts. You keep your earned resin between visits, so there is no need to finish an unlock in one session.

Every reward costs a different amount of Mox, Aga and Lye resin. Check the table before you start skipping orders. If one colour falls behind, prioritise orders that award that resin.

RewardMoxAgaLyeWhat it changes
Prescription goggles8,6007,0009,350Save eligible secondaries while making normal potions.
Alchemist's amulet6,9005,6507,400Increase the extra-dose chance on eligible potions to 15%.
Potion storage7,7506,3008,950Free bank slots and withdraw selected doses. Not available to Ultimate Ironmen.
Reagent pouch13,80011,20015,100Carry 26 of each supported secondary.
Chugging barrel17,25014,00018,600Combine up to five banked potion effects for repeated PvM preparation.
Aldarium806090Tradeable ingredient for goading and prayer regeneration potions.

How long do the rewards take?

Use roughly 3,000 Mox, Aga and Lye resin per hour as the level-81 reference. Your actual time changes with skipped orders, mistakes, Digweed and how evenly the three resin colours come in.

Main account, cumulative

Reward reachedApproximate total time
Prescription goggles3.1 hours
+ Alchemist's amulet5.6 hours
+ Reagent pouch10.6 hours
+ Potion storage13.6 hours

Ironman, cumulative

Reward reachedApproximate total time
Prescription goggles3.1 hours
+ Alchemist's amulet5.6 hours
+ Potion storage8.6 hours
+ Reagent pouch13.6 hours

Bought on its own from zero resin, Potion storage takes about 3 hours, the reagent pouch about 5 hours and the chugging barrel about 6.2 hours at the same reference rate.

10 / Training for profit

Make money while training Herblore

Read the Aldarium money-making guide and use the profit calculator to enter your own Mox, Aga and Lye rates, paste costs and preparation time. It also covers choosing Lye orders below level 81.

Once you have the permanent rewards you want, spend resin on Aldarium or a chugging barrel to sell. You still earn Herblore XP from the orders. For a main who prefers playing an activity to mixing potions at a bank, the sale can pay for the herbs and leave a profit.

Choose what you will sell before filling the hopper

Aldarium sells in small units and lets you cash out regularly. A barrel needs a much larger resin stack, roughly six hours at the reference pace below, and must be disassembled into its tradeable form. Its price can change while you earn it. Compare both against the cost of replacing your paste, even if the herbs are already in your bank.

  1. Compare the current net return below. Check which resin colour limits each reward. A large surplus of the other two does not buy another barrel or Aldarium by itself.
  2. Buy or refine a small batch. The herb comparison finds cheap paste by colour. Test the buy price before committing to a long session.
  3. Train toward the reward’s resin balance. Complete all three orders while learning, use Digweed on MixALot when available, and favour your short colour when choosing which orders to make.
  4. Check the actual sale price before buying more supplies. Treat the comparison as a current estimate. Your own full-session resin rate, including preparation, gives a better time budget than a perfect stretch of orders.

The paste-saving strategy stretches herbs, but is not automatically the most profitable use of an hour. Likewise, the pre-mixed XP strategy targets XP rather than resin income. Start with the normal order loop and measure the return before trying to optimise it.

Live reward comparison

Aldarium or a disassembled barrel?

Saved fallback prices
Paste used
2,000 of each colour/hr
Resin earned
3,000 of each colour/hr
Grand Exchange tax
2%
MOXMarrentill17.77 GP/paste
AGALantadyme31.23 GP/paste
LYEAvantoe52.37 GP/paste
Estimated herb cost202.72K GP/hrUsing the cheapest herb above
Reward soldCurrent sell priceProduction rateAfter 2% taxEstimated net GP/hr
AldariumCurrent sell price75.3K GPProduction rate33.3 units/hrAfter 2% tax73.79K GPEstimated net GP/hr2.26M GP
Disassembled chugging barrelCurrent sell price9.15M GPProduction rate6.2 hr eachAfter 2% tax8.97M GPEstimated net GP/hr1.24M GP

Net GP per hour subtracts the estimated clean-herb cost above. The result is a market estimate, not guaranteed profit.

For an Iron: the tradeable sale comparison is not the reason to play. Aldarium supplies your own prayer regeneration and goading potions; goggles and the amulet improve future potion batches. Keep earning XP while working toward those supplies.

Start with the goggles, then train around your account

If you only want the most useful permanent upgrade, get Prescription goggles first. Continue for the amulet and the other rewards when their benefit is worth more to you than returning to normal Herblore.