Hunter

OSRS Hunter 1-99 Guide

Start with the Natural History Quiz, then choose active tracking and traps, varied Hunter Rumours, or lower-input methods. Birdhouse runs now fit best as timed nest and resource stops beside active training, not as the main sustained XP route.

Substantively reviewed , including the 19 August Hunter update

01 / Choose a route

Pick the kind of Hunter session you will actually maintain

Active XP

Move through tracking, falconry and box-trap methods, then use goats, chinchompas or a strong late-game method. This route has the highest input and benefits most from practiced movement and trap resets.

Do not use a tick-manipulation ceiling as your normal planning rate. Black chinchompas at level 80 are about 135k typical and 167k in a strong normal setup. The separate tick setup is about 167k to 197k.

Rumours and rewards

Rumours trade a fixed creature loop for assignments, loot sacks, outfit progress and whistle upgrades. Adept Rumours can work from 57 with the right blocks. Expert at 72 is the safer default for a general route, while Master at 91 needs At First Light.

Your block list and travel setup matter enough that two players at the same level can see very different rates.

Lower input

Orange salamanders, maniacal monkeys, Herbiboar and Stymphikes offer longer or steadier cycles. Stymphikes become a serious option at 82, with roughly three clicks per 45-second cycle once the setup is ready.

Birdhouses are even shorter bursts, but their 50-minute maturity timer makes them a resource schedule rather than continuous training.

Practical default: take the quiz to level 9, use the active route through the short early brackets, and reassess at 57, 60, 72, 80, 82 and 91. Those levels open choices that change attention, rewards or account requirements.

02 / Quest start

Use useful quests as complete route steps

The Natural History Quiz gives 1,000 Hunter XP with no Hunter requirement, enough for level 9 on a new account. It is the clean opening unless you specifically want to train with bird snares from level 1.

Quest rewards are whole events. If a reward crosses a small target, the route ends above that target instead of treating part of the reward as optional.

QuestHunter XPHunter requirementWhy it matters
Natural History Quiz1,000No Hunter requirementTakes a new account to level 9
Eagles' Peak2,50027 HunterUnlocks box traps for chinchompas and jerboas
At First Light4,50046 HunterRequired before Master Rumours at level 91

Hiscores do not reveal quest completion. Set each quest to add, done or skip in the Training Planner.

03 / Active 1-99 route

Use this route as a switch-point map, not a mandatory checklist

Typical rates are the planning pace for the printed setup. Upper setup rates assume cleaner movement, faster resets or better travel. Early levels are short, so access and convenience can matter more than a small rate difference.

LevelsMethodSetup-labelled rateAssumption or requirement
1 to 9Natural History QuizOne complete 1,000 XP rewardUse crimson swifts only when skipping the quiz
9 to 15Feldip weasels11k typical, 13k upper setupNoose wand; rings of pursuit improve resets
15 to 21Ruby harvests and copper longtails16k typical, 20k upper setupMaintain two bird snares while catching butterflies
21 to 29Red crabs, if unlocked29k typical, 31k upper setupPartial Pandemonium, 10 Construction and fish offcuts
29 to 39Swamp lizards20k typical, 28k upper setupTwo net traps; three traps improve the rate at 40
39 to 43Embertailed jerboas43k typical, 50k upper setupThree box traps after Eagles' Peak
43 to 49Spotted kebbits60k typical, 70k upper setupFalconry with close south-east spawns
49 to 60Razor-backed kebbits100k typical, 130k upper setupHigh input tracking; upper setup uses pursuit rings and stamina
60 to 72Goat hunting, if unlocked90k/95k at 60; 120k/125k at 70Sheep Herder, 62 Sailing and Wyrmscraig; cattleprod versus Telekinetic Grab
72 to 80Expert Hunters' Rumours115k typical, 160k upper setup at 72A useful block list, task teleports and quick hand-ins
80 to 82Herbiboar125k typical, 137k upper setupBone Voyage, 31 Herblore, stamina and the Herbiboar Helper
82 to 91Stymphikes or Expert Rumours120k typical at 82; 143,175 theoretical Stymphike ceilingBlood Moon Rises, Hunter spears and letvek for the lower-input option
91 to 99Master Rumours or chosen late method145k typical, 195k upper setup at 91At First Light, a finished block list and task-specific travel

Red crabs and goats depend on 2026 access routes. If those unlocks do not fit your account, continue the previous method, use salamanders, or let the Planner choose from the access you enter.

Normal ratesPlan the session

Use typical and normal upper setup rates for a repeatable time estimate.

Tick manipulationOpt in deliberately

Use the separate tick rate only for the exact reset method, Wilderness setup and attention level stated.

04 / Hunter Rumours

Start a Rumour tier when the block list and travel are ready

Novice
46 Hunter
Adept
57 Hunter
Expert
72 Hunter
Master
91 Hunter

The current Wiki strategy favors a properly blocked Adept list between 57 and 72. Maintained practical routes do not all agree: some skip Novice and Adept because incomplete blocks, slow teleports and awkward assignments can erase the paper advantage.

Use Adept when you want sacks and varied resource tasks and are willing to prepare the list. A practical planning band is about 70k to 100k XP per hour with useful blocks and teleports. Continue the active route when that setup is missing, then start Expert at 72.

At 72, Expert Rumours plan around 115k typical and 160k in the stronger printed setup. At 91, Master Rumours plan around 145k typical and 195k in a strong setup. Player reports span a wider range because assignments, whistles, teleports and execution all compound.

Do not copy only the rate.Copy the block list, whistle tier, task teleports and equipment assumptions too. If one of those pieces is missing, use the lower end or continue a consistent active method.

05 / Birdhouse runs

Treat birdhouses as timed nest runs after the 2026 update

On 19 August 2026, Jagex reduced birdhouse XP by 60% for regular through teak houses, 55% for maple, 50% for mahogany, 40% for yew and 15% for magic. Redwood XP did not change. The number of nest rolls fell from ten to five, but each roll became three times as likely to succeed. Jagex estimated about 50% more nests per run.

A complete run replaces four houses on Fossil Island. The route usually takes about 90 seconds, then the houses need 50 minutes to mature. Dividing the run XP by 90 seconds gives an active-time equivalent, not a sustainable hourly rate.

HouseHunterCraftingXP per houseXP per four-house run
Regular55112448
Oak1415168672
Willow2425224896
Teak34352801,120
Maple44453691,476
Mahogany49504801,920
Yew59606122,448
Magic74759693,876
Redwood89901,2004,800

Use them when: you want bird nests, already visit Fossil Island, or can attach a run to another timer. Use Rumours or active methods for sustained Hunter XP. The birdhouse schedule shows active time and real elapsed time separately.

06 / Main and Iron accounts

Value the outputs differently

The Training Planner keeps Main and Iron priorities separate. The Calculator owns exact catches, materials and current market values.

07 / When to switch

Switch when an unlock improves your real session

LevelDecisionSwitch when
57Adept RumoursUse them for varied tasks and sacks when your blocks and travel are ready. Continue active methods when they are not.
60Goats or maniacal monkeysChoose goats for active XP and horns or fur. Choose monkeys after Monkey Madness II for longer, quieter cycles.
63Red chinchompasSwitch when you value stackable Ranged ammunition or the trap loop. Normal play starts well below practiced reset rates.
72Expert RumoursThis is the stable default Rumour entry for a general route because the task pool and reward loop are easier to justify.
73Black chinchompasUse only when Wilderness risk, interruptions and high input are acceptable. Keep normal and tick setups separate.
80HerbiboarSwitch for herbs, fossils and a steadier tracking loop when Bone Voyage and 31 Herblore are complete.
82StymphikesSwitch for a low-input 45-second cycle after Blood Moon Rises. The 143,175 rate is a no-miss theoretical ceiling.
91Master RumoursSwitch when At First Light, blocks, whistles and task teleports are ready. Otherwise Expert Rumours remain valid.

Carry the basic Hunter kit for the method, not every item in the skill. Box traps, ropes and nets, a noose wand, weight-reducing gear, task teleports and a one-click Wilderness teleport each belong to different routes. Prepare the next setup before reaching the switch level.

At Stymphikes, the Wiki table reaches 143k per hour by level 99 and lists a 143,175 theoretical maximum from 83 kills with no missed spears. Keep those labels separate. At black chinchompas, the highest tick rate also assumes a shooting alt, so it is not a solo normal-play promise.

08 / Sources and review

Mechanics come from current updates and pinned revisions

Jagex and the post-update Hunter pages control factual mechanics. The Ironman guide revision predates the 19 August birdhouse changes, so it supports resource priorities only. Maintained guides and community discussions inform practical setup, attention and rate variance, not game-mechanic overrides.

Rates are setup-labelled planning references, not guaranteed output. Live prices and profit remain outside this guide.

Turn the route into your account plan

Use this guide to choose a route and understand its switch points. Enter your exact XP, quests, access and attention preference in the Hunter Training Planner. Use the Hunter Calculator when you need exact actions, quantities or current economics.

Mechanics and rates reviewed 26 August 2026 against Jagex updates, pinned OSRS Wiki revisions, maintained practical guides and recent r/2007scape and r/ironscape discussions.