Construction
OSRS Construction 1–99 Guide
A useful house is worth getting long before 99. Choose your next teleport or pool upgrade, then train with fast furniture, plank-saving Mahogany Homes or make-all workbench batches. Here is how to get the supplies and make each loop work.
Updated
Build towards a house upgrade you will use
Construction makes your house useful for travel and restoring between trips. Fast furniture methods consume planks quickly; Mahogany Homes gets more XP from each plank. Decide which house unlock you want first and keep enough coins to build it after the training is finished.
Starting at level 1? See the quest route ↓Get your first house and level 8
Optional quest route · order, requirements and next training method
Daddy’s Home teaches the building routine and gives you a house, so it is a better start than buying a house and working out the first furniture alone.
Level 1 → 8 +944 Construction XP
Daddy’s Home
Before you start: A hammer, saw, regular planks, nails and waxwood logs; no Construction requirement.
Speak to Marlo at the estate agent’s house in northeast Varrock. Repair his father’s furniture, including turning the waxwood logs into planks at a sawmill. The repairs and completion reward give 944 XP in total.
Continue from level 8
At 8, use your house to build and remove wooden bookcases until 9, then wooden larders. Keep spare nails because some bend. Beginner Mahogany Homes contracts are an alternative if you want more XP per plank.
Go to the training instructions →Levels count the XP listed above from a fresh start. Making your own supplies, quest fights or optional lamps can put you further ahead.

Later Construction quest rewards
At 10 Construction, Tower of Life gives 1,000 Construction XP. The Eyes of Glouphrie gives 250 at 5 Construction, but also needs 46 Magic and The Grand Tree. Its prerequisites award Attack XP, so skip that shortcut if you are keeping Attack at 1.
Fastest Construction training
Build and remove furniture in your house, using a servant to keep planks arriving. Learn the delivery timing before buying the more expensive mahogany finish.
Levels 1–33: Your first furniture
A house, hammer and sawBuild and remove cheap furniture in your house, replenishing planks between batches. The room and hotspot determine which items you can build; the early recipes below use ordinary planks, then oak planks.
- Getting there
- Complete Daddy’s Home for a house and level 8, or buy a house from an estate agent. Enter the Rimmington portal in building mode. Phials in the village can unnote planks for 5 coins each.
- Bring and unlock
- Hammer, saw, planks, spare nails and coins. Ordinary wooden furniture uses nails, which can bend. Oak furniture uses oak planks without nails. Build the parlour or kitchen needed for the recipe.
- From level 1, build crude wooden chairs in the parlour, then remove and rebuild them. At 4, change to wooden bookcases.
- At 9, build wooden larders in a kitchen. At 15, use oak bookcases in the parlour; oak armchairs from 26 use three oak planks per build.
- Unnote another batch with Phials when the planks run out. At 33, switch to oak larders for eight planks per build.
Quest XP can skip much of this short opening. Do not buy ordinary planks for levels you will get from Daddy’s Home or another quest you already intend to complete.
Start with ordinary wooden furniture or use Daddy’s Home to reach 8. Move to oak furniture from 15, then oak larders at 33. The small early upgrades below keep the opening quick without a servant.
Levels 33–99: Furniture in your house
33 oak larders; higher unlocks belowThe fastest familiar way to turn planks into XP. A reliable build/remove loop and timely servant deliveries are what make the rates possible.
- Getting there
- Buy a house from an estate agent if you do not have one, then enter its portal in building mode. Rimmington is a convenient starting location: Phials in the village can unnote planks for a fee.
- Bring and unlock
- Hammer, saw, planks and the room for your chosen furniture. Larders use a kitchen; tables use a dining room; benches use a superior garden. A servant needs two bedrooms with beds. The Demon butler requires 50 Construction.


Bring 8 oak planksKeep your hammer and saw. The planks are the consumed material.
Build for 480 XPChoose Oak larder on the empty larder space in your kitchen.
Remove, then rebuildRemoving gives no XP and no planks back. A 24-plank load builds three larders.
- Build the chosen furniture, remove it and repeat on the same hotspot. Position the camera so the menus and hotspot stay easy to reach.
- Use oak larders from 33 (8 oak planks), teak garden benches from 66 (6 teak), mahogany tables from 52 (6 mahogany) or gnome benches from 77 (6 mahogany), depending on cost and speed.
- Send the servant for more planks before the inventory is empty. A Demon butler carries up to 26 items, so match the order size to the recipe and free slots.
- Keep coins ready to pay the servant, or use a servant’s moneybag once available. Test the loop before buying an entire 99 stack.
Set up the servant before the long grind
Build two bedrooms with beds, then hire a servant at the Servants’ Guild in East Ardougne. The human Butler needs 40 Construction and carries 20 items. The Demon butler needs 50 and carries 26, with faster deliveries. They charge 5,000 and 10,000 coins respectively after every eight paid services, so keep cash in your inventory. At 58, a servant’s moneybag in a bedroom handles that payment.
Before a servant, keep your house in Rimmington. Carry noted planks and coins, use the planks on Phials in the village to unnote them for 5 coins each, then return through the portal in building mode. This works without a bank teleport, but do not expect servant-level rates.
Levels 33–52: Oak larders
Build and remove the larder in your kitchen. Each build uses eight oak planks and gives 480 XP, so 24 planks make three larders for 1,440 XP. At 52, switch to mahogany tables for speed, or keep making oak larders if their lower cost suits you.
Levels 52–77: Mahogany tables
Build and remove the mahogany table in your dining room. Each uses six mahogany planks and gives 840 XP; 24 planks make four tables for 3,360 XP. At 77, gnome benches give a faster paired-hotspot loop. You can continue tables to 99 if you prefer them.
These batches are easy to learn with hammer, saw and payment coins still in the inventory. A Demon butler can carry 26, but “fill every slot” is not always the cleanest order. Send him away while you still have a build left, then accept the delivery as space opens. If the servant is missing, call him through House Options.
Levels 66–99: Teak garden benches
The superior garden has two seating hotspots. Build one bench, build the other, then remove and rebuild them in turn. That paired loop avoids some of the waiting involved in repeatedly rebuilding a single table. Teak garden benches at 66 use six teak planks; gnome benches at 77 use six mahogany. Learn with the camera fixed and both hotspots visible before speeding up.
Levels 77–99: Gnome benches
Use the same two seating hotspots and switch to gnome benches with mahogany planks. Each bench gives 840 XP. Keep the servant delivering while you build at the other hotspot, and continue to 99. Teak benches remain the cheaper alternative if the mahogany bill is too high.
Benches are especially fast because the paired hotspots support a continuous build/remove cycle. You do not need to chase the highest rate immediately; a consistent loop is faster than repeatedly fixing an awkward camera and servant position.
Start oak larders at 33, then choose mahogany tables at 52 for speed or keep oak for a lower bill. Teak garden benches become available at 66 and gnome benches at 77. The walkthrough explains the build loop and each switch.
The fastest furniture methods spend planks rapidly. Save the GP for your finished pool, jewellery box and nexus as well as the materials consumed during training.
Low-attention Construction training
Make-all workbench batches are the main lower-attention Construction option. Mahogany Homes saves planks but still needs travel and individual repairs.
Choose an accessible workbench. Port Khazard is a straightforward starting location. Deepfin Point has a shorter bank-to-workbench trip, but needs 67 Sailing. A rate measured there should not be applied to a longer bank run elsewhere. Workbench travel and rates.
Levels 1–99: Repair kits and hull parts
Choose a recipe you can buildMake-all workbench methods offer longer production runs. They are worth comparing when furniture clicking is the reason you keep putting Construction off.
- Getting there
- Port Khazard has an accessible workbench. Deepfin Point has the shorter bank route, but requires 67 Sailing; use the route that your account can actually reach.
- Bring and unlock
- A hammer, saw and the recipe’s materials. Check the calculator for the precise plank and other input quantities, since these differ between kits and hull parts.
- Withdraw one inventory of the recipe’s inputs and use the workbench.
- Choose the correct item and make the batch, then bank the output.
- Repeat a few complete bank trips to measure your production pace before comparing it with a furniture rate.
Check what one workbench action produces
| Example recipe | Inputs per action | Output and XP |
|---|---|---|
| Teak hull parts · level 23 | 5 teak planks | 1 set of teak hull parts; 225 Construction XP |
| Mahogany repair kits · level 47 | 2 mahogany planks, 10 mithril nails and 5 swamp paste | 2 kits; 210 Construction XP |
Kits repair boat damage; hull parts are ingredients for fitting a hull. Keep what your Sailing plans need or check the sale value before a large batch. Ten thousand training actions can create far more equipment than you will use personally.
Withdraw the stackable nails and paste once for repair kits, then refill the plank slots each bank trip. Hull parts use only planks as consumed materials, so they have a simpler inventory. Keep hammer and saw available for the workbench. The calculator lists the exact recipe at each tier and includes the finished output in the cost comparison.
A rate measured beside the Deepfin Point bank should not be used for Port Khazard unchanged. The Construction planner uses your Sailing level when selecting the workbench setup.
Workbench recipes offer a make-all alternative from level 1. Use a recipe you can build and sell or use, then upgrade the material when its XP and price make sense. Hull parts and repair kits are different recipes, so check the whole input list before switching.
Other worthwhile methods
The cheapest route depends on whether you buy planks or prepare them yourself.
Levels 1–99: Mahogany Homes
1 / 20 / 50 / 70 ConstructionMore XP per plank, contract points and less relentless clicking than furniture. The price is travel between houses and a lower XP rate.
- Getting there
- Start with Amy just south of Falador Park. Subsequent contracts can come from contractors in Falador, Varrock, East Ardougne or Hosidius. Falador teleport or a ring of wealth gets you close to Amy.
- Bring and unlock
- Hammer, saw, planks for the chosen tier and a few steel bars; no nails. Bring travel to all four cities. Teleport tablets work without Lunar magic; Xeric’s Glade or a Hosidius house helps for Hosidius. Astral Contact, formerly NPC Contact, is the faster way to request another job on Lunars.

Your toolsKeep both for repairing furniture throughout the contract.

Planks and a few barsPlank type follows the contract tier. Mahogany is for Expert; steel bars repair metal fittings.
- A way to each city
Prepare Varrock, Falador and Ardougne teleports plus a Hosidius route before taking jobs.
- Ask Amy for a contract tier you can supply: regular planks at 1, oak at 20, teak at 50 or mahogany at 70.
- Travel to the client and repair every marked item. You can start repairs without speaking to them first.
- Speak to the client after finishing to claim the completion XP and Carpenter points. Accept the tea to restore run energy.
- Request the next job, restock as needed and repeat. A plank sack holds 28 extra planks and reduces bank trips.
Pack for the whole contract route
Keep a hammer, saw, a few steel bars and your tier’s planks. A job may need a steel bar as well as wooden repairs. Bring Falador, Varrock and Ardougne teleports, plus a Hosidius route such as Xeric’s Glade or Teleport to House with your house in Hosidius.
With Astral Contact on the Lunar spellbook, use city teleport tablets: your normal city spells will not be available on that spellbook. Without it, ask a local contractor for the next assignment. Amy is in Falador, Marlo in Varrock, Ellie in East Ardougne and Angelo in Hosidius; any of them can assign work across the four cities.
Check upstairs before leaving a client’s house. Repairing the last object is not the end of the contract: talk to the client for the completion XP and points, then accept their tea for full run energy. That tea is why ordinary contracts need far fewer staminas than the amount of running suggests.
Buy the plank sack for a long contract grind
The sack costs 350 Carpenter points and holds 28 extra planks. Repairs use its stored planks directly. It saves frequent bank trips and is usually the first purchase if you intend to stay. The Carpenter’s outfit gives 2.5% extra Construction XP when complete, so it is a later purchase for the remaining grind. If you are only doing a few contracts for a small unlock, you do not need to earn every reward first.
Adept contracts remain useful after 70 when you want to stretch teaks. Do not automatically upgrade to mahogany because the tier unlocks. The calculator’s material figures are averages because the assignments differ.
Beginner contracts work from level 1. Switch to novice at 20, adept at 50 and expert at 70 as your plank supply allows, then continue to 99. A higher tier uses more expensive planks, so staying with teak is fine when preserving GP matters.
Levels 50–99: Mounted mythical capes
50 Construction and Dragon Slayer IIA useful compromise when teak planks are valuable to you. Each mount gives more XP per teak plank than ordinary teak furniture.
- Getting there
- Use a quest hall in your house. Buy a mythical cape from the Myths’ Guild after Dragon Slayer II before starting.
- Bring and unlock
- Hammer, saw, teak planks and one mythical cape. The mount consumes three planks; removing it returns the cape.

3 teak planks + 1 capeBuild a mounted mythical cape in the guild trophy space.
370 XP per buildRemove the mount to recover the cape. Reuse it with the next three planks.
- Build the cape on the guild trophy hotspot, then remove it.
- Reuse the returned cape for the next mount. Do not buy one cape per action.
- Have the servant fetch teak planks between builds, keeping enough free space for the returned cape.
A mounted mythical cape gives 370 XP for three teak planks, about 123.3 XP per plank. Ordinary teak furniture gives 90 XP per plank. That difference saves a considerable log stack on an Iron, although Mahogany Homes can stretch it further if you accept the travel.
The cape is reusable equipment, not a repeated material expense. This route can stretch teak supplies on an Iron, while faster benches suit a player who already has enough planks.
From 50 after Dragon Slayer II, repeatedly mount the same cape with three teak planks per build. You can stay to 99 for better XP per teak plank, or switch to benches from 66 if saving time matters more than saving planks.
Useful house unlocks
You do not need 99 to finish a useful house
Train toward the next upgrade you will actually use. Portal chambers from 50 already make a house useful for travel. Later, these three targets cover most of the convenience players mean when they say they want a finished house.
| Target | Lowest base level with boosts | What you gain |
|---|---|---|
| Ornate rejuvenation pool | 82 → build at 90 | Restore Hitpoints, Prayer, run energy, special attack and drained stats, and clear poison or venom between trips. |
| Ornate jewellery box | 83 → build at 91 | A permanent set of jewellery teleports without carrying and recharging each piece. |
| Crystalline portal nexus | 84 → build at 92 | A large choice of spell teleports in one room. Adding destinations still costs runes, so unlock the ones you use first. |
Those minimum levels use a +5 spicy stew and +3 crystal saw. The stew boost is random; bring supplies for several attempts and have the furniture materials ready. The saw only helps furniture that requires a saw. It does not let you subtract another three levels from garden plant requirements such as a fairy ring.
For an Iron, check the pool ingredients before training only for its Construction level. The full upgrade chain needs four-dose stamina and anti-venom potions among its supplies. Making anti-venom requires 87 Herblore, boostable, and Zulrah’s scales. The Herblore supply guide helps prepare the potion side of the house.
Mahogany Homes
Choose the contract tier that matches your plank supply
| Tier | Level | Main plank | Why choose it |
|---|---|---|---|
| Beginner | 1 | Plank | Early contracts and points |
| Novice | 20 | Oak | Inexpensive contract route |
| Adept | 50 | Teak | Strong XP per plank |
| Expert | 70 | Mahogany | Fastest contract tier |
Contract assignments vary, so plank and steel-bar totals are averages. A plank sack reduces banking pressure. The Carpenter's outfit increases Construction XP, and contract points can buy both pieces and other Mahogany Homes rewards.
Iron accounts
Budget logs and planks before choosing the rate
Logs are only the first expense
Teaks from Farming patches on Fossil Island or hardwood workers in Managing Miscellania can build a large log stack over time. Kingdom also consumes coins and needs approval maintained. Choose teaks when you want an affordable training supply; mahogany furniture buys faster XP with a much higher conversion bill.
| Log converted | Sawmill fee | For 1,000 planks |
|---|---|---|
| Oak | 250 coins | 250,000 coins |
| Teak | 500 coins | 500,000 coins |
| Mahogany | 1,500 coins | 1,500,000 coins |
These are conversion fees with your own logs, before servant payments or travel. Take unnoted logs and coins to a sawmill, or send your servant to the sawmill from your house. For a short early stack, the Lumber Yard north-east of Varrock is easy to reach on foot; a ring of the elements to the Earth Altar shortens that trip later.
At 86 Magic after Dream Mentor, Plank Make charges 70% of the sawmill fee: 350 coins per teak or 1,050 per mahogany, plus runes for every cast. It also trains Magic and supports a banked make-all session. Count the rune supply before calling it cheaper; on an Iron, those runes still took time or coins to obtain.
Spend the planks where the XP matters
Adept contracts stretch teak planks well and remain useful after expert contracts unlock. Mounted mythical capes are a faster house-based compromise after Dragon Slayer II. Use mahogany tables or benches when your bank can support the cost and finishing sooner is the priority.
In the Construction Planner, set your own target, including 82–84 for house upgrades, and choose the Iron route that matches the supplies you intend to prepare. Keep the GP for building the final rooms and upgrades separate from the planks consumed while training.
Rates and setup
Choose a pace you can sustain
Use this for the time budget. It reflects a repeatable pace where a sourced range exists.
Use this to compare method potential. It assumes the stated banking, servant, location and execution.
For Sailing-era workbench methods, Deepfin Point is the recommended high-level location because its workbench is closest to a bank and requires 67 Sailing. Port Khazard is the accessible alternative. The planner uses your Sailing level to avoid presenting Deepfin Point as available when it is not.
Ready to buy or prepare materials? Compare Construction methods. Planning several unlocks? Build your Construction route.